11 rows In poker, players form sets of five playing cards, called hands, according to the rules of the game. Each hand has a rank, which is compared against the ranks of other hands participating in the showdown to decide who wins the pot. In high games, like Texas hold 'em and seven-card stud, the highest-ranking hands win. In low games, like razz, the lowest-ranking hands win. In high-low split.
In hold'em, players receive two down cards as their personal hand (holecards), after which there is a round of betting. Three board cards are turned simultaneously (called the flop) and another round of betting occurs. The next two board cards are turned one at a time, with a round of betting after each card. The board cards are community cards, and a player can use any five-card combination from among the board and personal cards. A player can even use all of the board cards and no personal cards to form a hand ('play the board'). A dealer button is used. The usual structure is to use two blinds, but it is possible to play the game with one blind, multiple blinds, an ante, or combination of blinds plus an ante.Rounds of Betting
- Opening deal- Each player is dealt two cards face down, which are known as hole cards or pocket cards.
- First round of betting- Starting with the player to the left of the big blind, each player can call the big blind, raise, or fold. The big blind has the option to raise an otherwise unraised pot.
- The flop- The dealer burns a card, and then deals three community cards face up. The first three cards are referred to as the flop, while all of the community cards are collectively called the board.
- Second round of betting- Starting with the player to the left of the dealer button, each player can check or bet. Once a bet has been made, each player can raise, call, or fold.
- The turn- The dealer burns another card, and then adds a fourth card face-up to the community cards. This fourth card is known as the turn card, or fourth street.
- Third round of betting- It follows the same format as the second round, but the size of the bets have usually doubled in limit games.
- The river- The dealer burns another card, and then adds a fifth and final card to the community cards. This fifth card is known as the river card, or fifth street.
- Final round of betting- It follows the same format as the second and third rounds.
- The showdown- Using the best five-card combination of their hole cards and the community cards, the remaining players show their hands, with the bettor or last raiser showing first. The highest five-card hand wins the pot. (In case of a tie, the pot is evenly split among the winning hands.)
- These rules deal only with irregularities. SeeButton and Blinduse for rules on that subject.
- If the first or second hole card dealt is exposed, a misdeal results. The dealer retrieves the card, reshuffles, and recuts the cards. If any other holecard is exposed due to a dealer error, the deal continues. The exposed card can not be kept. After completing the hand, the dealer replaces the card with the top card on the deck, and the exposed card is then used for the burncard. If more than one hole card is exposed, this is a misdeal and there must be a redeal.
- If the flop contains too many cards, it must be redealt. (This applies even if it is possible to know which card is the extra one.)
- If the flop needs to be redealt because the cards were prematurely flopped before the betting was complete, or the flop contained too many cards, the board cards are mixed with the remainder of the deck. The burn card remains on the table. After shuffling, the dealer cuts the deck and deals a new flop without burning a card.
See Explanations,discussion #2, for more information on this rule. - If the dealer turns the fourth card on the board before the betting round is complete, the card is taken out of play for that round, even if subsequent players elect to fold. The betting is then completed. The dealer burns and turns what would have been the fifth card in the fourth card's place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burn cards or discards. The dealer then cuts the deck and turns the final card without burning a card. If the fifth card is turned up prematurely, the deck is reshuffled and dealt in the same manner.
See Explanations,discussion #2, for more information on this rule. - If the dealer mistakenly deals the first player an extra card (after all players have received their starting hands), the card is returned to the deck and used for the burn card. If the dealer mistakenly deals more than one extra card, it is a misdeal.
- If you are playing the board, you must so declare before you throw your cards away; otherwise you relinquish all claim to the pot.
Now you are familiar with the Starting Hands chart and how to use it, let’s take a more detailed look at the types of hands that are in the chart, and what we are looking for with each type of hand.
All of the hands in the starting hand chart fall into one of the four categories below.
Lets take a look at each in turn.
Big Pocket Pairs
AA, KK, QQ, JJ, TT
It’s always a nice feeling to look at the cards you have been dealt and see a big pocket pair. These are powerful hands and hands that should be played aggressively, however you should also be aware that if these hands are played badly then there is an increased chance you may not win the pot.

Before the flop, there is a good chance you have the best hand especially with AA, or KK. The only way someone before the flop is ahead of you is if they have a higher pocket pair.
Aim
Our first aim with big pocket pairs is to limit the field, and to do this we act aggressively before the flop. We want most opponents to fold, and if we raise or re-raise then most weaker hands will get out of the way. Ideally with a big pocket pair we want to be playing against a maximum of 2 opponents.
The reason for this is that big pocket pairs become a much weaker hand when played against multiple opponents, because of the increased chance that one of those opponents will hit cards that make their hand better than your pocket pair.
Too many beginners slow play these hands by just calling the big blind, allowing multiple opponents to see the flop. This will lead to a lot of bad beats with your pocket Ace’s getting beat by an 8-6 that was allowed to limp in and hit two pair on the flop!!!
By being aggressive and raising before the flop, not only are we protecting our premium hand by limiting the field, but we are also getting more money into the pot at a time when we have a very strong hand.
So what are we looking for on the Flop? Well obviously hitting a third card on the flop to make three of a kind would give us a monster hand but this will only happen about 1 in 8 times.
We are (in a lot of cases) already ahead before the flop with our big pocket pair, so all we are looking for from the flop are cards that are lower than our pocket pair and no scare cards that could help our opponents overtake us and take the lead. An ideal situation would be for cards lower than our pocket pair to come on the flop and our opponent to hit top pair, in which case he might think he is in the lead and be prepared to put a lot of money in the pot.
Example 1
We hold K K and the flop comes down 2 A 9, all of a sudden anyone who is holding an Ace has taken the lead and because your opponents have already called a raise to play this hand the chances are high that they hold an Ace in their hand.
Example2
We hold A A and the flop comes down 7 8 9. This is a very worrying flop, as there are both Straights and Flushes on.
Although it may be a hard lay down in certain situations you will have to consider laying down a big pocket pair, if a big bet is made and you think there is a chance you could be beaten.
Poker Hands Ranked
If you believe you are still in the lead after the flop then carry on betting aggressively, so that your opponents are forced to make a decision and pay to carry on, if they are on a draw and you let them have free or cheap cards on the turn or river, they could bust you.
If a scare card comes then you will have a decision to make. By all means make a bet to see how your opponent acts, but if they start raising you or calling very quickly then be prepared to fold your hand as they could have you beat.
High Cards
AK AQ AJ etc

The definition of high cards is any two unpaired cards which are both a 10 or higher.
These hands can again be strong hands, but would be behind before the flop to anyone holding a pocket pair. With these hands you need to hit cards to make it into the best hand.
Aim
On the flop we are looking to hit top pair, so if we are holding AQ, then you want the flop to come down with either an Ace or Queen as the top card on the flop.
What you don’t want is 2nd pair, so in the example above if the flop came down K Q 3 you would be very wary of someone holding a King.
We are also looking for powerful draws, A nice flop could give you Straight draws, and if you are holding suited high cards then you could also be in line for a powerful flush possibility.
Careful aggression is the way to bet these hands. We know why it is important to be aggressive, but we should also be wary of hands that could be beating us with these sorts of cards. In the example above even though we have hit top pair with a pair of Queens we could still be behind to someone holding pocket Kings or Aces.
Small Pocket Pairs
99, 88, 77 and lower
Although these are decent hands to play, and you may be in the lead before the flop, these are hands that are easily beaten and can be difficult to play after the flop.
Aim
What we are looking for here is to hit a third card on the flop to make three of a kind. It’s about a 1 in 8 chance of hitting, but when we do hit, then we have not only a very powerful hand, but also a disguised powerful hand.
Lets say we hold 8 8 and the flop comes down A 8 5. Anyone who is holding top pair with Aces will be fairly confident thinking they are in the lead and will be prepared to put money into the pot, not realising that they are actually way behind to your three of a kind.
You will find that opponents make mistakes in this sort of situation and as you know we profit from our opponents mistakes. The ideal turn or river card to come above would be another Ace as anyone holding an A in their starting hand would have hit three of a kind and will be prepared to put a lot of money into the pot, a pot which you are going to win with your disguised full house 8-8-8-A-A.
If you do not hit your three of a kind on the flop, then it is likely that you will no longer have the best hand, especially in a multi-way pot. Here we would be looking to fold to any large bets.
Don’t chase the hand, if you don’t hit your three of a kind on the flop then I suggest you fold your hand to any decent bets.
The only situations which would be different to this, are as follows:
- If your hand has gained more ‘outs’ (cards that could hit that can improve your hand) eg: you hold 8-8 and the flop comes down 9-6-7, here you have picked up an open ended straight draw with any 10 or 5 that hits on the turn or river making your hand into a straight.
- All the cards on the flop are lower that your pocket pair – in this situation you may still have the best hand but be careful of straight possibilities.
In the above situations it may be the correct move to stay in the pot depending on the amount that your opponent is betting.
Drawing Hands
Our drawing hands are split into 3 categories
- Suited Connectors eg: 9 8
- Suited Gapped Connectors eg: J 9
- Suited Ace’s eg: A 4
Aim
With these hands we want to get into the pot cheaply to see the flop and we want to be playing in a multi-way pot (multiple players) so that the pot is a reasonable size. The reason for this is with drawing hands we will be considering the Pot Odds, this is something you will learn about in more detail later on in the course.
Suited Connectors eg: 9 8
Although these cards are not individually very powerful, they can give us a chance of drawing either a straight or a flush, or even a mega monster hand such as a Straight Flush.
By being in the hand we always have a chance to flop other hands like two pair, or three of a kind if the flop is kind to us.
Suited Gapped Connectors eg: J 9 or J 8
A gapped connector is very similar to Suited Connectors except there is a gap in between your hole cards (not consecutive). The concept of playing is the same but they are slightly weaker than Suited connectors, which is why there are not many Suited Gapped Connectors in the Starting Hands chart.
Suited Ace’s eg: A 4
Different Types Of Poker Hands
Here we have the opportunity to draw a Nut flush, if any 3 cards come on the Flop, Turn or River of the same suit we have in our hand, then we have the best possible Flush (with the Ace high) .
These hands must be played very carefully though. We are looking to hit 2 pair or better. If we pair our Ace on the flop then our hand is still very weak, because of the low kicker card anyone else who has also paired their Ace will have us beat.
Practise Time
Now you understand a bit more about each type of hand and what we are looking to achieve with each. Don’t fall into the trap of getting caught up with a hand when you hit something else other than what you are aiming for. These are often very weak situations and inexperienced players can lose money if they are not careful.

Poker Bankroll Challenge: Stage 2
- Stakes: $0.02/$0.04
- Buy In: $3 (75 x BB)
- Starting Bankroll: $28
- Target: $6 (2 x Buy In)
- Finishing Bankroll: $34
- Estimated Sessions: 2
Use this exercise to continue to get used to the starting hand chart and knowing what position you are in, but also start thinking about each starting hand you play in terms of what category of hand it is and what you are looking for on the Flop / Turn / River.